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MIDORIYA IZUKU

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midoriya izuku

SEAT NO. 18 , CLASS 2A

Hero Name :DEKU
Quirk :One For All
Date Of Birth :July 15th

Agency and Affiliations : U.A High School | Multiverse : VESPERIA ( Former )


Provisional Hero License

It is a typical ID card containing the holder's profile picture and hero name, allowing them to act without the instruction of a hero.


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PORTRAYAL

canon - ind portrayal ; manga & anime spoilers .
written in latest updates of my hero academia .
WRITER : VENUS / VEE / V.

clarification : timeline takes in the post-war where predecessors' quirks are already active. and where the have re-started going to U.A as a sophomore student.this leads to the portrayal as canon divergent. Izuku's starting age is 17 years old. due to sticking to the canon portrayal his personality will remain as is from the canon to maturity— the experiences he had been through the war will be applied to the narrative portrayals furthermore, with the provided stories in the anime/manga will also apply changes depending how it goes this as well for the coming future interactions. as a results of izuku's development may be further changed through the environment of the multiverse.

reminder : carrd few information are accompanied by canon sources.

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the story begins anew into the multiverse..

GO BEYOND

An alternative story beyond the canon universe.After the war, Izuku continued on becoming a student at UA as a Sophomore. Mission became more and more complicated including his given assignments. Tasks were sometimes handed as a top Secret being set alone. This is because as the New Pillar of Peace, Unofficially. Izuku still has a long way to go in his life and as a Hero.As a successor of One for All has gained more responsibilities, Governments and even agents across the globe become aware of this power. The progression of his power continues to grow in his journey.And his journey start with a war of #PHANTOMS, and became part of vesperia’s associations for a year. This was Izuku’s first Multiverse interaction from the moment he joined vesperia and this has become his stepping stone in going beyond where he is. To his story he was able to acquire equipment and a new set of skills.

THE MONKEY KING'S NEXT PRODIGY

After the #ASUNDERS war , Vesperia falls from its reign where humans and gods fell under a fight due to manipulation of a particular enemy. With the organisation falls the members were hidden and went separate ways.Izuku felt he neglected as a vesper and, as inanna's child. With that Izuku kept returning in the ruins of the former home of vesperia. From one of the realms training grounds he sensed a familiar presence a the return of the prime second. Izuku pleaded his mistakes for the feeling of betrayal when he pledged loyalty to the organisation that brought his 2nd home in the multiverse.However Dan Mori saw different about him. And taken him as his student when Izuku also requested to be.With the coming years had passed, Izuku had the ability to perform RENEWAL TAEKWONDO due to Dan Mori's teaching, basics low-key he had master and yet more that he needed to learn.

< profile - portrayal - story - abilities >

ABILITIES

IZUKU'S HERO ANALYSIS

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Equipments

Costume Zeta :The sixth iteration of Izuku's hero costume. After his previous outfit was almost completely destroyed, this new patchwork includes most of the primary features of the previous versions, including the improved arm bracers and the iron soles to support his arms and legs. The hood has been removed, replaced with Gran Torino's cape as a scarf. The damaged mask from his previous costume remains a part of this one.

Iron Soles : Created by Mei, these Iron Armor Soles attach to Izuku's signature red shoes. Upon kicking something, the soles absorb the impact and redistribute the kinetic energy back out to increase the impact strength of Izuku's kicks. Izuku requested the soles to strengthen his kicks after resolving to change his fighting style.Air Force Gloves : Created by Mei, these gloves allow Izuku to focus and aim bursts of pressurized air that he creates by flicking his fingers. This allows Izuku to use long-range projectile attacks using One For All. After Izuku's battle with Tomura during the Paranormal Liberation War, the gloves, along with the arm bracers, were completely destroyed,but later received a new version of them from Mei.Mid-Gauntlet: Presumably created by Melissa after the Paranormal Liberation War, similar to the Full Gauntlet, it allows Izuku to use One For All's power in higher percentages without the worry of harming his body, though will break if used at 100%. Following his fight with Lady Nagant, Izuku's left Mid-Gauntlet is partially destroyed, leaving it practically useless. He later receives new replica versions of the Mid-Gauntlets from Mei.Full Gauntlet : Created by Melissa, it was given to Izuku after she figured out that he was limiting his output of One For All, during the faux villain course at the I-Island Expo. The device allowed him to use his Quirk at higher percentages without the risk of self-injury. The gauntlet was later destroyed at the climax of Izuku and All Might's fight against Wolfram.

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POWER AND SKILLS

STATS : Ultra Analysis  
Power :▰▰▰▰▰▰6/6 S+
Speed :▰▰▰▰▰▰6/6 S+
Wits :▰▰▰▰▰▱5/6 A
Technique :▰▰▰▰▰▰6/6 S+
Intelligence :▰▰▰▰▱4/5 B
Cooperativeness :▰▰▰▰▰5/5 A

- Superhuman Physical Characteristics- Expert Hand-to-Hand Combatant- Power Mimicry:
Due to a habit of taking notes of people's skills and abilities, Izuku uses this as an advantage adaptations to his own skills.
- Statistics Amplification:
Able to boost his strength, durability, and speed with One For All.
- Acrobatics :
Can perform complex acrobatics with ease. Can run up to walls.
- Air Manipulation :
Can generate air pressure with his attacks. Can create tornadoes.
- Supernatural Willpower :
His will has become "too strong" even for his own good. He possesses the combined willpower of the previous eight wielders of One For All.
- Awakened Power :
By breaking his limits, he is capable of manifesting power beyond his 100%.
- Analytical Prediction :
Can use his analytical skills to anticipate his opponents' next move. Has actively trained to improve his predictions.
- Energy Manipulation: Able to create and control energy strands from his body using Blackwhip.- True Flight :
Deku is fully capable of flying by combining multiple Quirks at once.
- Rage Power :
The power of his Blackwhip is linked to his emotional state.
- Enhanced Senses :
Managed to perceive Lady Nagant on a rainy night.
- Precognition and Extrasensory Perception :
Able to detect imminent threats with Danger Sense. Capable of perceiving hostility and bloodlust.
- Smoke Manipulation
The ability to release smoke due to one of his predecessors meta ability.
- Kinetic Energy Manipulation :
Able to store and release kinetic energy using Fa Jin.
- Resistance to Mind Manipulation :
Could break free of Shinso's Brainwashing thanks to his strong will. The vestiges of his predecessors can block mind attacks.
- Power Absorption :
One For All cannot be forcibly taken.


Attack Potency/Striking Strenght:
- Town level with 30%
- Mountain level+ with 45%
- Large Mountain level with 100%
- higher with Fa Jin.
Speed :
- Supersonic
- Hypersonic+ reactions and combat speed
- Hypersonic+ with 30%
- High Hypersonic+ with 45%
- Massively Hypersonic with 100%
- higher with Fa Jin
Combat Speed :
- Transonic
- Massively Hypersonic at 5%
- Massively Hypersonic+ at 100%
- Massively Hypersonic at 8%
- Higher at 20%
- Higher at 30%
- Massively Hypersonic+ at 45%
- Massively Hypersonic+ at 100%
Reaction Speed:
- Transonic
- Massively Hypersonic at 5%
- Massively Hypersonic+ at 100%
- Massively Hypersonic at 8%
- Higher at 20%
- Higher at 30%
- Massively Hypersonic+ at 45%
- Massively Hypersonic+ at 100%
Lifting Strength :
- Class 10
- Class M with 30%
- Class T with 45%
- higher with 100%
Durability:
-City Block level
-Town level with 30%
-Mountain level+ with 45%
-Mid-Gauntlets
- Large Mountain level with 100%
- far higher with Iron Soles


Stamina :Superhuman His tremendous stamina has only grown as his training to complete One For All continued. After the events of the Paranormal Liberation War, Deku has shown to be capable of defeating villains and traveling all throughout the country for several weeks if not a month without having rested, while keeping Full Cowl activated at all times, displaying a level of stamina comparable to All Might at his prime. Even when significantly tired, he was still capable of warding off the combined efforts of Class 1-A, and he refused to take a break until he apologized to All Might. His tremendous pain tolerance has grown to such an extent that breaking his limbs dozens of times over barely hinders his fighting performance, and he even managed to endure the pain of bullet wounds for about a month.Range :Standard melee range, up to Tens of kilometers with One For All (30% of One For All is significantly stronger than his 20%, which can release giant air blasts. His 45% is capable of generating shock waves large enough to spread over an entire city. His 100% is powerful enough to disperse a storm, as well as create a tornado several kilometers tall.Intelligence:Gifted. Genius Fighter , Deku has gained untold experience combating villains relentlessly for about a month before finally resting U.A. School. His prediction abilities have developed to such an extent that he was able to analyze Lady Nagant's movement patterns and accurately track her location based solely on the trajectory of her bullets, even when it was night and under heavy rain. He quickly and easily mastered Fa Jin in the midst of battle despite having first used it only a few minutes earlier. Has showcased the astounding ability to multitask, something that is considered not humanly possible.In addition to his own intelligence, in Deku's mind reside the consciousnesses of the former eight bearers of his Quirk, who have steadily awoken as One For All has stockpiled strength. These past users can talk freely with Deku and thus give him information and advice during his battles.

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QUIRK

One For All : Is a transferrable quirk that is possessed by Midoriya Izuku who is currently the last and 9th holder of OFA. This is a Quirk that allows stockpiling an enormous amount of raw power, allowing the holder to significantly enhance all physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, stamina, agility, and durability.


Assimilated Quirks

The Quirk factors of the previous power holders have merged with the core of One For All and have drastically increased in strength since. This grants Izuku the ability to access and utilize the Quirks of the previous holders of One For All. He can even use more than one of these assimilated Quirks at a time, granting him even more options in battle.The known Quirks within One For All are:- GearShift:
This Quirk allows the user to alter the speed of anything they touch, allowing them to accelerate the force of a target, either by enhancing the impact force of their own strikes or by causing the target to lose control of their own velocity.
- Fa Jin:
The Quirk wielded by the third user. This Quirk allows the user to build up and store kinetic energy as they move, this energy can then be released as an explosive burst of speed and power.
- Danger Sense:
The Quirk wielded by the fourth user, Hikage Shinomori. This Quirk allows the user to detect nearby threats.
- Blackwhip :
The Quirk wielded by the fifth user, Daigoro Banjo. This Quirk allows the user to produce tendrils of dark energy which are useful for long-range grappling and increasing the user's mobility.
- Smokescreen:
The Quirk wielded by the sixth user, En. This Quirk allows the user to generate thick clouds of smoke from their body, which can obscure people's vision.
- Float :
The Quirk wielded by the seventh user, Nana Shimura. This Quirk allows the user to levitate.


Signature Techniques

Detroit Smash : The same as All Might's move, except Izuku does it in the form of an uppercut or a straightforward punch.Delaware Smash: Izuku flicks his finger to create a powerful wind pressure shock wave that has enough force to break large chunks of ice made by Shoto.United States of World Smash : This Super Move is Izuku's variation of All Might's United States of Smash. Izuku begins this Super Move by increasing his power levels using One For All: Full Cowl - 100% and starts unleashing a violent volley of punches.

One For All: Full Cowl: This technique allows Izuku to utilize a percentage of the full power of One For All throughout his body, by letting the power course and flow through him instead of concentrating it in one location. According to Izuku, this technique gives him greater maneuverability. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones when attacking.Delaware Smash Air Force : Izuku uses his upgraded gloves that Mei made for him to direct a blast of compressed air against his foe. By using all five of his fingers, he can launch up to four Delaware Smashes simultaneously. It requires 20% of his power to use it effectively using One For All.One For All - 30%: A technique that allows Izuku to use 30% of One For All in his right arm. With 30% Izuku was able to effortlessly blow away security bots with vast amounts of wind pressure created by the punch.One For All - 45%: A technique that allows Izuku to use 45% of One For All. He's only able to bring this level of power out for a brief period of time; to keep it from wrecking his body he activates it just before the moment of impact.St. Louis Smash Air Force : Izuku arches his leg back and performs a strong vertical roundhouse kick, firing a large blast of compressed air.100% Detroit Smash : This move involves Izuku activating One For All at 100% in his arm and then striking his target with a lunging punch.1,000,000% Delaware Detroit Smash: This move is the strongest smash move in Izuku's arsenal, which involves him activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack.Texas Smash: Izuku throws a punch in order to create wind pressure in order to blow objects and people away.Wyoming Smash : Izuku draws out 100% of his power into his arms, then proceeds to spike his opponent on the head, creating a powerful shockwave as a result.

**One For All: Full Cowl - Shoot Style **: While using One For All: Full Cowl, Izuku uses a fighting style that focuses more on kicking.Shoot Style: St. Louis Smash : While using the Shoot Style, Izuku leaps into the air and before swinging around to deliver a roundhouse kick to the opponent's face.One For All: Full Cowl - 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him even greater power and speed boost.Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Kai Chisaki managed to evade it, the attack itself pulverized the ground thoroughly enough that Kai wasn't able to completely retaliate with his Overhaul Quirk.One For All: Full Cowl - 30%: A technique that allows Izuku to consistently use 30% of One For All.

One For All: Full Cowl - 100%!: Izuku activates One For All to its fullest extent throughout Full Cowl, granting him a tremendous boost in speed and strength that not only rivaled that of All Might but allowed Izuku to easily overwhelm the likes of Kai Chisaki.Froppy Style : Using Blackwhip, he shoots a tendril out of his mouth and uses it like Tsuyu does with her tongue.Full Blast : Using Smokescreen, he activates it at maximum force to unleash a large amount of smoke instantly.Pinpoint Focus: Using Blackwhip, he quickly shoots a tendril at a specific target to attack them.Faux 100 Percent : Izuku draws out 45% of One For All's power, and combines it with the stored kinetic energy generated by Fa Jin. By doing this he is able to draw out the blinding speed of using One For All at 100%, without the recoil that comes with it.Faux 100 Percent: Manchester Smash : Izuku activates Faux 100 Percent, and lands an axe kick on to his opponent at blinding speed.

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NONCANON

commissioned : ARTEMEAZEᅠᅠ

CENTAURUS CLOTH

In the war of #PHANTOMS , heroes who chosen and joined were given a cloth to equalize the battle scales. Izuku recieved a Silver Cloth that represents the constellation Centaurus, a constellation honoring Chiron. The cloth adjusted to Izuku's original costume can be qualified through the infinite cosmos. This also gave the power that you can use beyond the limit that you once possess.

- Seventh Sense : This is deeply aware of the nature of their Cosmo and discovers that Cosmo is actually the seventh of the human senses, beyond the normal five senses and the sixth (that is considered intuition). With this awareness, a warrior is able to draw out the true potential of their Cosmo and achieve exceptionally powerful feats far beyond, like wielding a power destructive enough to pulverize a star, reach the speed of light, or being able to punch billions of times per second. ( Only while wearing Centaurus Cloth )- One For All: Full Cowling - Infinity : Similar to the One for all : Full cowling 100% yet the usage of his quirk was enhanced in FULL POWER of strength, speed, stamina, agility, and durability with no limitation. This is also Izuku's awakening of his Seventh Sense. ( Only while wearing Centaurus Cloth )- Meteor Air Force Smash : Due to awaking his cosmos, Izuku was able to use his seventh sense in this a super move by increasing his power levels using One For All: Full Cowl - Infinity and starts unleashing a violent volley of air punches. ( Only while wearing Centaurus Cloth )


- Renewal Taekwando : or RE Taekwondo, is a type of martial art developed in modern South Korea. After becoming Dan Mori's student. Izuku is capable in incorporating his master's skills in to his own techniques.

new non-canon abilities shall be added every developments are made.

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